20 products were found matching your search for Virtual Events in 4 shops:
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The Virtual Event Planner: Production Strategies for Online Events
Vendor: Abebooks.com Price: 21.97 $New! This book is in the same immaculate condition as when it was published 0.51
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The Virtual Event Planner: Production Strategies for Online Events
Vendor: Abebooks.com Price: 21.97 $Like New condition. Great condition, but not exactly fully crisp. The book may have been opened and read, but there are no defects to the book, jacket or pages. 0.51
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Reinventing Virtual Events : How to Turn Ghost Webinars into Hybrid Go-to-market Simulations That Drive Explosive Attendance
Vendor: Abebooks.com Price: 21.11 $Unread book in perfect condition.
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Machine Learning and Data Mining for Sports Analytics : 8th International Workshop, MLSA 2021, Virtual Event, September 13, 2021, Revised Selected Pap
Vendor: Abebooks.com Price: 88.08 $Unread book in perfect condition.
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Virtual Geography : Living With Global Media Events
Vendor: Abebooks.com Price: 22.09 $"The author’s capacity to grasp and interpret these [world media] events is astounding, and her ability to provide insights into a world where unbounded information is circling the earth with the speed of light is startling." ―Choice"... a wide-ranging, quirky and dextrous mix of description, theory and analysis, that documents the perils of the global telecommunications network... " ―Times Literary Supplement"... this is a stimulating, even moving, book, dense with ideas and with many quotable lines." ―The New Statesman"Wark is one of the most original and interesting cultural critics writing today." ―Lawrence GrossbergMcKenzie Wark writes about the experience of everyday life under the impact of increasingly global media vectors. We no longer have roots, we have aerials. We no longer have origins, we have terminals.
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Hamilton Buhl HamiltonBuhl VR Quest Virtual Game Building System, Annual Site License Only
Vendor: Adorama.com Price: 9,500.00 $Find the perfect blend of education and entertainment with the VR Quest Virtual Game Building System, an innovative, fully-immersive Microsoft Mixed Reality platform. This engaging system allows students to construct their own virtual worlds or recreate historical places and events, offering a unique, interactive approach to STEM learning. With VR Quest, students can publish and share their creations globally, inviting others to explore their virtual reality games using a Microsoft Mixed Reality headset. This system is designed to foster 3D game design skills, encouraging students to recreate places of historical significance, build their games, and publish their fully-immersive VR experiences. The VR Quest system is not just a game-building platform, but a comprehensive educational tool. It comes with free, standards-aligned lesson plans, making it an ideal solution for remote and hybrid learning environments. This plug-and-play, classroom-ready system offers unique and challenging cross-curricular projects that interweave a myriad of disciplines and core subjects. Designed with today's classrooms in mind, VR Quest eliminates violence and gore, ensuring a safe and enriching learning experience. Once students build and publish their VR game, they can step into the VR world they created in single-player or multiplayer mode, using the provided Microsoft Mixed Reality headset and computer.The user-friendly VR Quest Game Building System empowers students to create their own VR worlds using an extensive selection of building elements and entities. From crafting mountains, oceans, and cities to layering on seasons and weather activity, students can build ancient worlds or dystopian future societies, adding trigger points for sound effects and entity actions. VR Quest is more than just a game-building system; it's a tool for comprehensive STEAM learning. Through 2D and 3D game design, students develop critical thinking, problem-solving, researching, troubleshooting, spatial relationships, teamwork, and collaboration skills. The VR Quest system also teaches critical computer and internet literacy skills, as well as understanding creator rights and responsibilities. This 3-dimensional learning tool prepares students for the 21st Century, making learning fun and exciting. The school package includes an annual site license software, allowing each computer at school to be uploaded with VR Quest Software. This means each student, across all grade levels, can use VR Quest to create their very own VR world and game, and share it with friends and family. Experience the future of education with the VR Quest Virtual Game Building System, where learning meets fun in a fully immersive virtual reality environment.
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Hamilton Buhl VR Quest Virtual Game Building System w/Microsoft Mixed Reality VR
Vendor: Adorama.com Price: 13,999.00 $It's time to dive into the innovative world of virtual reality with the VR Quest Virtual Game Building System. This engaging and interactive platform, powered by Microsoft Mixed Reality, offers a fully immersive VR experience where students can construct their own unique worlds or recreate historical places and events. This educational tool is not just about fun and games; it's a comprehensive STEM learning science kit designed to teach students about science, technology, engineering, and math in an exciting and interactive way. Students can publish their VR games, share them globally, and step into their creations using the included Microsoft Mixed Reality headsets. The VR Quest system comes with free, standards-aligned lesson plans, making it an ideal tool for remote and hybrid learning. It's a plug-and-play, classroom-ready system that offers unique and challenging cross-curricular projects, interweaving a myriad of disciplines and core subjects. Designed with the needs of today's classrooms in mind, VR Quest eliminates violence and gore, ensuring a safe and enriching learning experience. The user-friendly interface allows students to create their own virtual reality worlds using a vast selection of VR Quest building elements and entities. Within just thirty minutes, students can create a world they can step into, fostering critical thinking, problem-solving, and collaboration skills.The VR Quest Game Building System also teaches critical computer and internet literacy skills, as well as understanding creator rights and responsibilities. It delivers a gamified learning process through cross-subject standards-aligned lesson plans, making learning more fun and engaging than ever before. This package includes an annual site license software, two PC Towers running Windows 10 Creator's Edition, and two Microsoft Mixed Reality VR Headsets with controllers. Each student can use VR Quest to create their very own VR world and game, and share it with friends and family. Step into the future of education with the VR Quest Virtual Game Building System, where learning and creativity meet in a virtual world.
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Hamilton Buhl VR Quest Virtual Reality Game-Building Software License, 30-Pack
Vendor: Adorama.com Price: 999.00 $VR Quest Is The Ground-Breaking, Fully-Immersive, Virtual Reality Game-Building PlatformWhere students build from imagination and re-create historic places, characters, environments and events, connecting a world of the past with the present, while developing present day skills and competencies.The VR Quest Educational PlatformComes preloaded with an enormous selection of lesson-focused game templates, which students can choose to use for their project, or, create their own experience from scratch. Students can have a multitude of experiences from the past - in the present. VR Quest meets STEAM curriculum outcomes with 36 aligned curriculum units for 4th through 12th grade in Science, Math, Social Studies, and English. This content is perfect for students in regular day school, afterschool classes and technology-based summer camp programs.Free In-Depth Lesson PlansBring even more to VR Quest. "Electricity and Magnetism" are subjects covered in the 6th grade science lesson plan, for example. As understanding of each subject grows, so does the game each student builds, incorporating their new knowledge into VR Quest. And, each game created becomes a different adventure in learning!Students Step Right Into Their Own Game WorldMaking adjustments and additions. Once published, they can share their game for all to play on their computers. Or, turn on VR mode, put on the VR goggles, and step into the world they've created, alone or in multi-player mode, with up to 8 others, anywhere in the world! (VR mode requires access to VR Quest and VR goggles).This Plug-and-Play, Classroom-Ready, Game-Building Platform Features:An Educational PlatformThat teaches 2D and 3D game design and immersive VR technologyEasy To UseBuilding tools to create any landscape, earthly or otherwise: mountains, rivers, forests, deserts, oceans, valleys, and moreIconicinfluential and historically-significant charactersEndless SelectionBuilding elements and entitities: vegetation, crops, objects, and interesting charactersEnormous Selectionnvironmental effects; layer-on seasons, change day to night, add weather activity, and moreMultitudes Of Trigger PointsFor sound effects and entity actionsFree, Standards-Aligned Lesson PlansFor grades 4-12, with loads of examples, tips and techniques. Each lesson plan delivers unique cross-curricular learning objectives interweaving myriad of disciplines and core subjects. From 4th grade "Multiplication" to 7th grade "Math Proportional Relationships" to 11th grade "Algebra II", these plans cover the gamut, across the grade levels, giving educators a complete path to better outcomesNon-ViolentClosed ecosystem to ensure all content produced is school-appropriate There Is No LimitTo the depth or size of each game! And, NO LIMIT to learning
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Hamilton Buhl VR Quest Virtual Reality Game-Building Software License
Vendor: Adorama.com Price: 49.99 $With the VR Quest Virtual Reality Game-Building Software License, students can dive into an engaging, interactive, and immersive world of game creation. This innovative platform allows learners to construct their own virtual reality games, bridging the gap between historical events and the present day, while simultaneously honing their modern-day skills and competencies. Designed by the reputable brand, Hamilton Buhl, VR Quest is a powerful educational tool that supports STEM learning. It comes preloaded with a vast array of lesson-focused game templates, providing students with the flexibility to either utilize these templates or create their own unique gaming experience from scratch. This platform offers a multitude of experiences, allowing students to explore various scenarios from the past in the present day. It aligns with STEAM curriculum outcomes, featuring 36 curriculum units for grades 4 through 12 in Science, Math, Social Studies, and English. This makes it an ideal resource for regular day school, afterschool classes, and technology-based summer camp programs. VR Quest also includes free in-depth lesson plans, such as the 6th grade science lesson on "Electricity and Magnetism". As students' understanding of each subject grows, they can incorporate their newfound knowledge into their VR Quest game, transforming each creation into a unique learning adventure. Once a game is published, students can share their creations for others to play on their computers. Alternatively, they can switch to VR mode, don their VR goggles, and step into the world they've created, either alone or in multi-player mode with up to 8 others from anywhere in the world. The VR Quest platform features easy-to-use building tools for creating any landscape, from mountains and rivers to forests and deserts. It also includes an array of influential and historically-significant characters, a wide selection of building elements and entities, and a variety of environmental effects. The platform also ensures a safe learning environment with its non-violent, closed ecosystem. With VR Quest, there is no limit to the depth or size of each game, and more importantly, no limit to learning.
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The Metropolitan Museum of Art Individual Gift Membership
Vendor: Metmuseum.org Price: 110.00 $ (+7.95 $)Free admission for one Member and one guest (two total), plus children 17 and under 15% off at The Met Store (30% off seasonally), plus 10% discount on parking and dining Member Preview Days Express entry with Member Entrance Weekend Member Mornings Members-only ticketed events Priority access in exhibition virtual queues Virtual exhibition openings Monthly E-newsletter, What's On Member Calendar, and digital Bulletin Within the limits prescribed by law, $63 is tax-deductible Memberships are not refundable or transferable. Please note: Each order may contain only one gift membership. If you wish to purchase multiple gift memberships, please create separate orders for each. All Memberships begin on the date of purchase. Members can access their benefits immediately using their Member or Patron ID number. During the holiday season, it may take up to four weeks to receive Membership cards in the mail within the contiguous U. S.
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Demon Slayer -Kimetsu no Yaiba- Sweep the Board! PC
Vendor: Cdkeys.com Price: 29.29 $ABOUT THE GAME The anime Demon Slayer: Kimetsu no Yaiba makes its virtual board game debut! Enjoy events and minigames with up to four players offline or online, and compete to become the strongest Demon-Slayer swordsman! FEATURES Roll the dice and aim to become the strongest Demon-Slayer swordsman! Iconic locations from the anime, like Mt. Fujikasane and Asakusa, appear as boards in this game. Advance on the game board by rolling the dice! The game board switches between day and night. During the day, prepare for the night with events and minigames. At night, you will search for demons to defeat. Aim to become the strongest Demon-Slayer swordsman! Take control of iconic characters! Choose your favorite characters from the Demon Slayer Corps., including Tanjiro, Zenitsu, Inosuke, and the Hashira! Nezuko appears on the game board to aid players as a support character! Enjoy Various Minigames! Compete against each other, or work together in teams of two in a variety of minigames! At cert
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How to Work the Film and TV Markets : A Guide for Content Creators
Vendor: Abebooks.com Price: 39.19 $How to Work the Film & TV Markets takes independent filmmakers, television and digital content creators on a virtual tour of the entertainment industry’s trade shows ― the circulatory system of the entire global media landscape. This book highlights the most significant annual events around the world, details a dossier of all the players that frequent them and examines all the elements that drive the market value and profitability of entertainment properties. In-the-trenches insights from our modern, real-world marketplace are contextualized into immediately implementable practical advice. Make the most of your finite investments of funds, time and creative energy to optimize your odds for success within the mainstream, business-to-business circuit but learn how to select, apply and scale prudent, proven principles to drive your own Do-It-Yourself/Direct-to-the-Consuming-Crowd fundraising, distribution and promotional success. Heather Hale demystifies these markets, making them less intimidating, less confusing and less overwhelming. She shows you how to navigate these events, making them far more accessible, productive ― and fun! This creative guide offers: An in-depth survey of the most significant film, TV and digital content trade shows around the world; An overview of the co-production market circuit that offers financing and development support to independent producers; An outline of the market-like festivals and key awards shows; A breakdown of who’s who at all these events ― and how to network with them; Hot Tips on how to prepare for, execute and follow up on these prime opportunities; Low-budget key art samples and game plans; A social media speed tour with a wealth of audience engagement ideas. Visit the book’s space on www.HeatherHale.com for additional resources and up-to-date information on all these events.
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Managing Disasters through PublicPrivate Partnerships
Vendor: Abebooks.com Price: 36.28 $The terrorist attacks of September 11, 2001, and Hurricane Katrina in August 2005, generated a great deal of discussion in public policy and disaster management circles about the importance of increasing national resilience to rebound from catastrophic events. Since the majority of physical and virtual networks that the United States relies upon are owned and operated by the private sector, a consensus has emerged that public-private partnerships (PPPs) are a crucial aspect of an effective resilience strategy. Significant barriers to cooperation persist, however, despite acknowledgment that public–private collaboration for managing disasters would be mutually beneficial. Managing Disasters through Public–Private Partnerships constitutes the first in-depth exploration of PPPs as tools of disaster mitigation, preparedness, response, and resilience in the United States. The author assesses the viability of PPPs at the federal level and explains why attempts to develop these partnerships have largely fallen short. The book assesses the recent history and current state of PPPs in the United States, with particular emphasis on the lessons of 9/11 and Katrina, and discusses two of the most significant PPPs in US history, the Federal Reserve System and the War Industries Board from World War I. The author develops two original frameworks to compare different kinds of PPPs and analyzes the critical factors that make them successes or failures, pointing toward ways to improve collaboration in the future.This book should be of interest to researchers and students in public policy, public administration, disaster management, infrastructure protection, and security; practitioners who work on public–private partnerships; and corporate as well as government emergency management professionals and specialists.
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Jaws: Memories from Martha's Vineyard: A Definitive Behind-the-Scenes Look at the Greatest Suspense Thriller of All Time
Vendor: Abebooks.com Price: 4.12 $The filming of the blockbuster film Jaws is regarded as a landmark event in both the history of motion pictures and the quaint New England island of Martha's Vineyard, where the geographic isolation necessitated the hiring of hundreds of locals to work as actors and laborers. Among this virtual army of hometown participants were numerous professional and amateur photographers, each with full access to the production's inner workings--for the first time ever this compiles their behind-the-scenes photographs and stories into a treasure trove of Jaws rarities. Included are a foreword by director Steven Spielberg, interviews with production designer Joe Alves, screenwriter Carl Gottlieb, location casting director Shari Rhodes, and more, providing an unprecedented all-access pass to the creation of some of the most memorable and terrifying scenes in film history. This unique compendium is the first to focus on the production's local participants, telling their stories at last.
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Halting State
Vendor: Abebooks.com Price: 25.85 $Sergeant Sue Smith is called in to investigate a daring Edinburgh robbery at a dot-com startup company, a crime perpetrated by a band of marauding orcs with a dragon in tow in the virtual reality land of Avalon Four, but she soon discovers that events in the virtual world could have a devastating impact on the real one, especially when an unknown enemy launches attacks on both.
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The Gulf War Did Not Take Place
Vendor: Abebooks.com Price: 72.85 $In a provocative analysis written during the unfolding drama of 1992, Baudrillard draws on his concepts of simulation and the hyperreal to argue that the Gulf War did not take place but was a carefully scripted media event―a "virtual" war.Patton’s introduction argues that Baudrillard, more than any other critic of the Gulf War, correctly identified the stakes involved in the gestation of the New World Order.
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Jaws : Memories from Martha's Vineyard
Vendor: Abebooks.com Price: 44.25 $The filming of the blockbuster film Jaws is regarded as a landmark event in both the history of motion pictures and the quaint New England island of Martha's Vineyard, where the geographic isolation necessitated the hiring of hundreds of locals to work as actors and laborers. Among this virtual army of hometown participants were numerous professional and amateur photographers, each with full access to the production's inner workings--for the first time ever this compiles their behind-the-scenes photographs and stories into a treasure trove of Jaws rarities. Included are a foreword by director Steven Spielberg, interviews with production designer Joe Alves, screenwriter Carl Gottlieb, location casting director Shari Rhodes, and more, providing an unprecedented all-access pass to the creation of some of the most memorable and terrifying scenes in film history. This unique compendium is the first to focus on the production's local participants, telling their stories at last.
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How to Work the Film & TV Markets: A Guide for Content Creators
Vendor: Abebooks.com Price: 60.43 $How to Work the Film & TV Markets takes independent filmmakers, television and digital content creators on a virtual tour of the entertainment industry’s trade shows ― the circulatory system of the entire global media landscape. This book highlights the most significant annual events around the world, details a dossier of all the players that frequent them and examines all the elements that drive the market value and profitability of entertainment properties. In-the-trenches insights from our modern, real-world marketplace are contextualized into immediately implementable practical advice. Make the most of your finite investments of funds, time and creative energy to optimize your odds for success within the mainstream, business-to-business circuit but learn how to select, apply and scale prudent, proven principles to drive your own Do-It-Yourself/Direct-to-the-Consuming-Crowd fundraising, distribution and promotional success. Heather Hale demystifies these markets, making them less intimidating, less confusing and less overwhelming. She shows you how to navigate these events, making them far more accessible, productive ― and fun! This creative guide offers: An in-depth survey of the most significant film, TV and digital content trade shows around the world; An overview of the co-production market circuit that offers financing and development support to independent producers; An outline of the market-like festivals and key awards shows; A breakdown of who’s who at all these events ― and how to network with them; Hot Tips on how to prepare for, execute and follow up on these prime opportunities; Low-budget key art samples and game plans; A social media speed tour with a wealth of audience engagement ideas. Visit the book’s space on www.HeatherHale.com for additional resources and up-to-date information on all these events.
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Ghost Money: Death in Dubai (ghost Money Hc)
Vendor: Abebooks.com Price: 49.98 $Intriguing characters and plotlines intertwine in a near-future political thriller drawing on contemporary world events and actual growing technology contributing to a cyberwar in both reality and virtual reality. When Lindsey, a young student in London, is rescued from a riot by Chamza, a young woman from the Arab world, they begin a relationship based on both fascination and convenience. Before she knows it, Lindsey is drawn into a world of vast wealth and intrigue; her new friend seems to have ties to political movements and revolutionaries throughout the Islamic world, but it is not clear what their agenda might be, or where her great wealth comes from. Could it be the fabled legendary lost treasure of Al-Qaeda, supposedly amassed through insider trading prior to 9/11? Unbeknownst to either Lindsey or Chamza, a set of US contractors, all veterans of war in Iraq and the CIA's rendition program, are focusing their sites on Chamza, believing her wealth is indeed the key to a larger threat to the entire world economy. The series looks at surveillance, clandestine military action, and class warfare in the twilight of the current War on Terror, all within the context of a thriller that ultimately seeks to find out what controls the global economy.
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Cataclysms: A History of the Twentieth Century from Europe's Edge (George L. Mosse Series in the History of European Culture, Sexuality, and Ideas)
Vendor: Abebooks.com Price: 28.23 $Cataclysms is a profoundly original look at the last century. Approaching twentieth-century history from the periphery rather than the centers of decision-making, the virtual narrator sits perched on the legendary stairs of Odessa and watches as events between the Baltic and the Aegean pass in review, unfolding in space and time between 1917 and 1989, while evoking the nineteenth century as an interpretative backdrop. Influenced by continental historical, legal, and social thought, Dan Diner views the totality of world history evolving from an Eastern and Southeastern European angle. A work of great synthesis, Cataclysms chronicles twentieth century history as a “universal civil war” between a succession of conflicting dualisms such as freedom and equality, race and class, capitalism and communism, liberalism and fascism, East and West. Diner’s interpretation rotates around cataclysmic events in the transformation from multinational empires into nation states, accompanied by social revolution and “ethnic cleansing,” situating the Holocaust at the core of the century’s predicament. Unlike other Eurocentric interpretations of the last century, Diner also highlights the emerging pivotal importance of the United States and the impact of decolonization on the process of European integration.
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